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Devlog
v1.37 - Mechanical Reworks
August 03, 2024
by
MaxBytes
1
Hi there! Long time no see! New update for Lost For Swords incoming, with loots of additions, improvements, changes and bugfixes! Here are the details: scroll rework: hero does not move ONTO scroll an...
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v1.36 - Shrines and Balance
June 21, 2024
by
MaxBytes
1
Hi there! Long time no see! New update for Lost For Swords incoming, with loots of additions, improvements, changes and bugfixes! Here are the details: Shrines: neutral cards that have effects on both...
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v1.33 - Rooms And Rogues
May 10, 2024
by
MaxBytes
2
Hi there! Yet another big update! New update for Lost For Swords incoming, with loots of additions, improvements, changes and bugfixes! Here are the details: between rooms, you’re given the option t...
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v1.32 - Who’s The Boss Now?
April 12, 2024
by
MaxBytes
1
Hi there! Oh boy, another big one! New update for Lost For Swords incoming, with loots of additions, improvements, changes and bugfixes! Here are the details: Boss rework: bosses are immune to all dam...
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v1.29 - Sweeping Attack
March 14, 2024
by
MaxBytes
1
Hi there! Oh boy, this is a big one! New update for Lost For Swords incoming, with 100s of additions, improvements, changes and bugfixes! Here are the details: reworked bosses: instead of a regular 3-...
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v1.27 - More Content, More Control
February 05, 2024
by
MaxBytes
Hi there! New update for Lost For Swords, including keyboard and controller support, new content and new cards! Here are the details: reworked map screen and forts: map contains only towers now. Forts...
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v1.26 - Balancing Acts
January 21, 2024
by
MaxBytes
Hi there! New update for Lost For Swords, with a bunch of balancing changes, improvement and new cards! :) Here are the details: reduced Gathering Tower to 8 Floors: this makes for a better gameplay l...
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v1.25 - Difficulty Modifiers and Starting Decks
January 10, 2024
by
MaxBytes
Hi there! Another update for Lost For Swords, this time focussing on difficulty and additional content! It adds multiple difficulty modifiers to the big Gathering Tower. Tone down the difficulty if th...
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v1.24 - Language, please!
December 27, 2023
by
MaxBytes
1
Hi there! Another update for Lost For Swords, this time focussing on language! It adds a second language to the game: German! Additional languages will follow soon, as I have now set the basis for pro...
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v1.23 - Player Onboarding
December 17, 2023
by
MaxBytes
1
Hi there! A smaller update for Lost For Swords, but still an update! It includes a lot of improvements and fixes, but the biggest thing is a new fort that should help beginners learn the game a little...
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v1.22 - Overworld Map, New Tower and Juice
November 29, 2023
by
MaxBytes
1
Hi there! A new update for Lost For Swords! It includes a full rework of the systems and visuals outside of a tower run, including an overworld map. Furthermore, lots of improvements to help beginner...
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v.1.21 - Unlocks, Sins and Retreat
November 09, 2023
by
MaxBytes
2
Hello there! :) Another update for Lost For Swords, with lots of new features, improvements and balancing changes: Rework of unlock structure: tower and rogue need to be unlocked before they are avail...
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v.1.20 - Bosses, Curses and the Mezzanine
October 27, 2023
by
MaxBytes
1
Hello there! :) Another BIG update for Lost For Swords, with lots of new features, improvements and balancing changes: First boss: Banshee, waits at floor 10 of the Gathering Tower Keys and Mezzanine:...
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v1.19 - Towers and Forts, Poison and Health
October 05, 2023
by
MaxBytes
1
Hello there! :) BIG update for Lost For Swords, with lots of new features, improvements and balancing changes: reworked whole out-of-run structure integrated tutorial into main game added new separate...
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v1.18 - stability and balance
September 11, 2023
by
MaxBytes
1
Hello there! :) Another smaller update for Lost For Swords, with some important quality-of-life improvements: Rogue’s Whip now applies 1 Sleep: Rogues had a very tough time in the early game, and es...
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v1.17 - Keeping It Simple
September 02, 2023
by
MaxBytes
1
Hello there! :) A smaller update for Lost For Swords, but cool nevertheless: new cards drop between rooms instead of in loot cards: new players didn’t realize they need to pick it up / actively sear...
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v1.16 - Economy and Early Game
August 29, 2023
by
MaxBytes
1
Hello there! :) A new update to Lost For Swords just dropped, with lots of improvements and additions: The big one: reworked what happens between floor. There are now 5 different “people” that off...
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v1.15 - Money, Loot and Fatigue
August 16, 2023
by
MaxBytes
Hello there! :) A new update to Lost For Swords just dropped, with lots of improvements and additions: The biggest one: you will now find new cards for your deck IN the dungeon room. Instead of adding...
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v1.14 - Monsters, Music and Reusability
August 07, 2023
by
MaxBytes
1
Hello there! :) A new update to Lost For Swords just dropped, with lots of cool changes and additions: Sticky is now called Reusable … and it’s limited! Reusable Cards drop after the number of use...
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v1.13 - Trinkets!
July 27, 2023
by
MaxBytes
1
Hello there! :) A new update to Lost For Swords just dropped, with lots of cool changes and additions: The biggest one: Trinkets! Trinkets alter the game in powerful and sometimes weird ways and hopef...
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v1.12 - Balance In All Things
July 17, 2023
by
MaxBytes
1
Hello there! :) A new update to Lost For Swords just dropped, with lots of cool changes and additions: Monster Movement Change: monster movement is cool because it makes the board dynamic and keeps pl...
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v1.11 - Tutorial Time!
June 17, 2023
by
MaxBytes
Hello there! :) Before my vacation, I wanted to get one more upgrade in... here's what's new: Tutorial: I think the game is currently in a good state, but new players are having a hard time and can be...
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v1.10 - Everything Is Moving
June 07, 2023
by
MaxBytes
Hello there! This is a huge one! Renamed Enemies to Monsters: Monsters is a better fitting name than the very generic Enemies The big one : melee monsters can now MOVE! If they do not stand next to yo...
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v1.9 - Doors, Stairs and Pixelart
May 30, 2023
by
MaxBytes
Hello there! New version (1.9) is now live, here's what's new: Visually, the game is now much more consistent and leaning more into the chunky pixelart style, which I have always adored. Some elements...
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v1.8 - A New Hero Appears
May 15, 2023
by
MaxBytes
The new update brings a second playable hero, new cards and lots of quality-of-life improvements Here's whats new: Second playable hero: the Rogue. In typical rogue fashion, this hero is all about att...
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Update v1.4
April 11, 2023
by
MaxBytes
#Update
New Update! Lots of improvements and new stuff was added in version 1.4. As a solo developer, I'm always craving for feedback, both good and bad! Let me know what you think! :) Here's whats new: First...
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Update v1.3
April 04, 2023
by
MaxBytes
#Update
Hello! :) I just pushed a new build of the game (v1.3) and decided it was time for my first devlog-post. As a solo developer, I'm always craving for feedback, both good and bad! Let me know what you t...
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