v1.42 - Shifting Tower, Endless Mode and Rebalancings
Lost For Swords » Devlog
Hi there!
Long time no see again! New update for Lost For Swords incoming, with loots of additions, improvements, changes and bugfixes, spawning multiple versions.
Here are the details:
- Endless mode!
- new Monster: Lackey
- reworked Paltry Tower: added Lackey, reworked difficulty progression
- reworked drop requirements for Knight cards
- added difficulty +7: stronger bosses
- added difficulty +8: 1 more monster per floor
- added difficulty +9: start run with a Futility
- added Bestiary
- added Arsenal
- advanced Rogue training
- advanced Mage training
- Push rework: pushing does significantly more damage
- Aura interaction rework: hero does not move ONTO aura anymore, but next to it
- lowered floor requirements for many cards
- improved room loot generation, including Fountains
- added basic tutorial for mage
- mage starting deck: The Volatile Sorcerer
- mage starting deck: The Aristocrat
- knight starting deck: The Minimalist
- rogue starting deck: The Thief
- nerfed Shield Maiden deck
- nerfed Pitati
- reworked Afflictions to be picked up standing next to it, not over it
- reworked Lingering Flame and related cards
- reworked Preparation
- reworked Horned Hood
- reworked Push In Boots
- reworked Cunning Rapier
- reworked Apothecary List
- reworked Chain Lightning
- reworked Lightning Strike
- reworked Tesla’s Parting Gift
- reworked Subtle Body Charm
- reworked Catnap Ring
- reworked Unstable Energy
- reworked Niv's Presence
- reworked Flame Wall
- improved weapon handling in case of weapon stack changes while attacking
- improved hero attack power calculation in case of weapon stack changes while attacking
- monster attack and defense now resets when it is returned to the deck, in accordance with armor and weapons
- streamlined ethereal card visuals by using icon at all times, not text
- save selected starting deck between runs
- reworked win tower cutscene
- bugfix for multiple Staff Artisans only creating a single Mana Orb
- bugfix for flame wand not creating flames if target is destroyed by attack
- bugfix when re-equipping certain trinkets
- changes to monster movements: monsters will always prefer vertical movement now
- nerfed Hidden Blade
- allow preview of upgrades in unidentified loot card popup
- allow Mage to be unlocked in every tower
- improved handling of on-screen camera cutouts and notches on mobile
- improved tower win screen
- add keyword explanation for monster movements
- added missing translations for multiple languages
- added ability to veto cards in the Arsenal
- added alternative backtrack punishments: Fragile and Myopic
- increased prices of NPC vendors in endless mode
- increased text size of keyword infos in high resolution landscape displays
- added missing music for cemetery, shifting and dark tower
- reworked sound effects
- switched around unlock order of Arsenal and Bestiary
- added option to set/update own username for custom levels
- added button in options menu to submit debug snapshot to developer
- improved trinket rendering when many trinkets are equipped
- increased speed of trinket equipping in late-game scenarios
- improved Japanese localization
- bugfix: samson's sword now fully destroys Original Sin
- bugfix: fixed interaction between Spear Of Longinus and Hothead Locket
- bugfix: when killing last monster before last room (=clearing floor), then spawning a monster, the locked door wouldn't spawn
- bugfix: fix for when to show campfire after beating a tower, depending on game version
- bugfix: minified card description text
- bugfix: Android/iOS: rotating screen while on card select screen lead to misplaced UI overlay
- fixed bug that lead to crashes on Android in late-game scenarios (stack overflow)
- fixed bug that cancelled queued actions when hero was clicked
- fixed some keyword inconsistencies
- fixed certain cards not getting discovered in card library
- fixes for crashes/hangs
- various bugfixes when re-requipping trinkets
- fixed accidental card selection when tab-scrolling through vendor cards
- fixed visual bug when viewing related cards in Unidentified Loot popup
- fixed missing German umlauts in some dialogs and speechbubbles
- fixed bug that triggered boss phase advances multiple times in certain circumstances (Intimidation Ring)
- fixed bug where on-destroy triggers were running before on-damaged triggers, sometimes making Ring of Pyromania fizzle
New Cards:
- Mace
- Zweihänder
- Booster Pack
- Soporific Belt
- Quartermaster’s Belt
- Cleric’s Shield
- Moonstone Circlet
- Spellcrafter's Gloves
- Hoplite Spear
- Spear Of Longinus
- Holy Blade
- Hidden Blade
- Composite Bow
- Flame Wand
- Stoke The Flames
- Kindling Flame
- Shadow Strike
- Shroud
- Improvised Trap
- Reconsider
- Call The Storm
- Lightning Rod
- Plutus’ Ring
- Fountain Of Health
- Fountain Of Vitality
- Wound
- Futility
- Moving Wall
- Original Sin
Thanks for reading and see you at the next update! :)
Bye! (ʘ‿ʘ)╯
Files
lost-for-swords-linux.zip 47 MB
Version 7 6 days ago
lost-for-swords-win.zip 41 MB
Version 47 6 days ago
Lost For Swords Play in browser
Version 45 6 days ago
Get Lost For Swords
Lost For Swords
Roguelike Deck-Building On The Go! Can you reach the top of the tower?
Status | In development |
Author | MaxBytes |
Genre | Card Game, Strategy |
Tags | Deck Building, Dungeon Crawler, Pixel Art, Roguelike, Roguelite, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
More posts
- v1.37 - Mechanical ReworksAug 03, 2024
- v1.36 - Shrines and BalanceJun 21, 2024
- v1.33 - Rooms And RoguesMay 10, 2024
- v1.32 - Who’s The Boss Now?Apr 12, 2024
- v1.29 - Sweeping AttackMar 14, 2024
- v1.27 - More Content, More ControlFeb 05, 2024
- v1.26 - Balancing ActsJan 21, 2024
- v1.25 - Difficulty Modifiers and Starting DecksJan 10, 2024
- v1.24 - Language, please!Dec 27, 2023
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