v1.42 - Shifting Tower, Endless Mode and Rebalancings


Hi there!

Long time no see again! New update for Lost For Swords incoming, with loots of additions, improvements, changes and bugfixes, spawning multiple versions.

Here are the details:

  • Endless mode!
  • new Monster: Lackey
  • reworked Paltry Tower: added Lackey, reworked difficulty progression
  • reworked drop requirements for Knight cards
  • added difficulty +7: stronger bosses
  • added difficulty +8: 1 more monster per floor
  • added difficulty +9: start run with a Futility
  • added Bestiary
  • added Arsenal
  • advanced Rogue training
  • advanced Mage training
  • Push rework: pushing does significantly more damage
  • Aura interaction rework: hero does not move ONTO aura anymore, but next to it
  • lowered floor requirements for many cards
  • improved room loot generation, including Fountains
  • added basic tutorial for mage
  • mage starting deck: The Volatile Sorcerer
  • mage starting deck: The Aristocrat
  • knight starting deck: The Minimalist
  • rogue starting deck: The Thief
  • nerfed Shield Maiden deck
  • nerfed Pitati
  • reworked Afflictions to be picked up standing next to it, not over it
  • reworked Lingering Flame and related cards
  • reworked Preparation
  • reworked Horned Hood
  • reworked Push In Boots
  • reworked Cunning Rapier
  • reworked Apothecary List
  • reworked Chain Lightning
  • reworked Lightning Strike
  • reworked Tesla’s Parting Gift
  • reworked Subtle Body Charm
  • reworked Catnap Ring
  • reworked Unstable Energy
  • reworked Niv's Presence
  • reworked Flame Wall
  • improved weapon handling in case of weapon stack changes while attacking
  • improved hero attack power calculation in case of weapon stack changes while attacking
  • monster attack and defense now resets when it is returned to the deck, in accordance with armor and weapons
  • streamlined ethereal card visuals by using icon at all times, not text
  • save selected starting deck between runs
  • reworked win tower cutscene
  • bugfix for multiple Staff Artisans only creating a single Mana Orb
  • bugfix for flame wand not creating flames if target is destroyed by attack
  • bugfix when re-equipping certain trinkets
  • changes to monster movements: monsters will always prefer vertical movement now
  • nerfed Hidden Blade
  • allow preview of upgrades in unidentified loot card popup
  • allow Mage to be unlocked in every tower
  • improved handling of on-screen camera cutouts and notches on mobile
  • improved tower win screen
  • add keyword explanation for monster movements
  • added missing translations for multiple languages
  • added ability to veto cards in the Arsenal
  • added alternative backtrack punishments: Fragile and Myopic
  • increased prices of NPC vendors in endless mode
  • increased text size of keyword infos in high resolution landscape displays
  • added missing music for cemetery, shifting and dark tower
  • reworked sound effects
  • switched around unlock order of Arsenal and Bestiary
  • added option to set/update own username for custom levels
  • added button in options menu to submit debug snapshot to developer
  • improved trinket rendering when many trinkets are equipped
  • increased speed of trinket equipping in late-game scenarios
  • improved Japanese localization
  • bugfix: samson's sword now fully destroys Original Sin
  • bugfix: fixed interaction between Spear Of Longinus and Hothead Locket
  • bugfix: when killing last monster before last room (=clearing floor), then spawning a monster, the locked door wouldn't spawn
  • bugfix: fix for when to show campfire after beating a tower, depending on game version
  • bugfix: minified card description text
  • bugfix: Android/iOS: rotating screen while on card select screen lead to misplaced UI overlay
  • fixed bug that lead to crashes on Android in late-game scenarios (stack overflow)
  • fixed bug that cancelled queued actions when hero was clicked
  • fixed some keyword inconsistencies
  • fixed certain cards not getting discovered in card library
  • fixes for crashes/hangs
  • various bugfixes when re-requipping trinkets
  • fixed accidental card selection when tab-scrolling through vendor cards
  • fixed visual bug when viewing related cards in Unidentified Loot popup
  • fixed missing German umlauts in some dialogs and speechbubbles
  • fixed bug that triggered boss phase advances multiple times in certain circumstances (Intimidation Ring)
  • fixed bug where on-destroy triggers were running before on-damaged triggers, sometimes making Ring of Pyromania fizzle

New Cards:

  • Mace
  • Zweihänder
  • Booster Pack
  • Soporific Belt
  • Quartermaster’s Belt
  • Cleric’s Shield
  • Moonstone Circlet
  • Spellcrafter's Gloves
  • Hoplite Spear
  • Spear Of Longinus
  • Holy Blade
  • Hidden Blade
  • Composite Bow
  • Flame Wand
  • Stoke The Flames
  • Kindling Flame
  • Shadow Strike
  • Shroud
  • Improvised Trap
  • Reconsider
  • Call The Storm
  • Lightning Rod
  • Plutus’ Ring
  • Fountain Of Health
  • Fountain Of Vitality
  • Wound
  • Futility
  • Moving Wall
  • Original Sin

Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)╯

Files

lost-for-swords-linux.zip 47 MB
Version 7 6 days ago
lost-for-swords-win.zip 41 MB
Version 47 6 days ago
Lost For Swords Play in browser
Version 45 6 days ago

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