v1.16 - Economy and Early Game
Hello there! :)
A new update to Lost For Swords just dropped, with lots of improvements and additions:
-
The big one: reworked what happens between floor. There are now 5 different “people” that offer different services:
- Buy Cards at the Shop
- Sell Cards at the Merchant
- Upgrade Cards at the Cardsmith
- Restore your HP at the Healer
- Banish Cards at the Fortune Teller
The clue: you can only visit 2 each floor. Money is now exclusively used to buy cards in the shop, and upgrading is now free, but limited to 2 per visit to the Cardsmith. Selling cards got more lucrative too, but is also limited to 3 per visit to the Merchant.
-
Renamed health to HP: is more clear and more in line with other games in the genre. And shorter too, which helps with the limited space on cards
Reworked Backtrack: you now lose half of your HP each time you backtrack. Is more punishing at first, but the random aspect is gone and players can strategize better. Also, it never outright kills you, even with 1 HP. This prevents “dead-man-walking”, where players are already dead but still need to play the room to know for sure
-
Lots of improvements and tweaks to the early game, which hopefully make the game more accessible, especially for beginners:
- Rebalanced monsters in first and second floor, were too hard
- More complex cards and cards that don’t work well alone start dropping later (Floor III+), to not overwhelm beginners
- Slightly increased hero starting HP
-
Upgraded cards can now be viewed in the gallery
-
Reworked hero weapon and armor stack visuals in landscape mode
-
Card portrait improvements, tinted many weapons and armor more blue-ish, to make them look more like metal
-
Reworked Row of Fire: now called Fire Column, does what it says
-
Reworked To Arms: now only grants +Weapon Attacks while enough Weapons are equipped
-
Fixed Infused Dagger bug, where +1 Reusable would not trigger
-
Fixed crash bug when upgrading a card too much
-
New cards:
- Extortion Amulet
- Preparation
- Sacrificial Sword
- Greater Heal
As always, thanks for reading and see you at the next patch! :)
Bye! (ʘ‿ʘ)╯
Files
Get Lost For Swords
Lost For Swords
Roguelike Deck-Building On The Go! Can you reach the top of the tower?
Status | In development |
Author | MaxBytes |
Genre | Card Game, Strategy |
Tags | Deck Building, Dungeon Crawler, Pixel Art, Roguelike, Roguelite, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
More posts
- v1.37 - Mechanical ReworksAug 03, 2024
- v1.36 - Shrines and BalanceJun 21, 2024
- v1.33 - Rooms And RoguesMay 10, 2024
- v1.32 - Who’s The Boss Now?Apr 12, 2024
- v1.29 - Sweeping AttackMar 14, 2024
- v1.27 - More Content, More ControlFeb 05, 2024
- v1.26 - Balancing ActsJan 21, 2024
- v1.25 - Difficulty Modifiers and Starting DecksJan 10, 2024
- v1.24 - Language, please!Dec 27, 2023
- v1.23 - Player OnboardingDec 17, 2023
Leave a comment
Log in with itch.io to leave a comment.