v1.19 - Towers and Forts, Poison and Health
Lost For Swords » Devlog
Hello there! :)
BIG update for Lost For Swords, with lots of new features, improvements and balancing changes:
- reworked whole out-of-run structure
- integrated tutorial into main game
- added new separate tutorial/fort for rogue
- little win animation when beating a fort or tower
- integrated tutorial into main game
- allow players to pick up emeralds instead of a card between rooms
- reworked upgrading at Cardsmith: first upgrade is free, then each additional upgrade costs 50
- reworked selling at Merchant: selling does not gain you emeralds anymore, but instead: first card removal is free, each additional one costs 50
- backtracking now makes you lose 1 HP for each Monster left, not half of your HP. If your HP is less than the number of Monsters, it will set you to 1
- the healer can only heal 6 HP, not heal fully
- reduced whip base damage from 2 to 1: the Whip’s base damage felt a LITTLE bit too strong in the early game. The whip is supposed to be a positional tool and a get-away weapon, but not one that should deal a lot of damage right out the gate.
- reworked how poison works: at the end of each turn (and through cards and effects), poison “triggers” and deals 1 damage to all poisoned cards and their poison value is reduced by 1
- reworked all poison related cards
- Poison Dagger now has Quick Attack: should make it much more viable
- reduced effect of Frenzy and Thick Skin Trinkets (from +3 to +1): these two trinkets warped the game too much and their effect was simply too strong, yet not that interesting
- renamed Spells to Scrolls
- Illusory Walls are now of Card Type Contraption
- Pillars now have health and can be destroyed
- introduced a maximum upgrade level per card
- Shop has 2 additional cards in store (from 6 to 8)
- Reduced shop prices
- spawn (sealed) door and backtrack as separate cards in last room of each floor: this does not alter the gameplay a lot, but makes the objective more clear for beginners
- added statistics panel at end of run (successful or not)
- winning a run shows final deck
- proper hero defeat animations
- Buttons for changing upgrade level while inspecting a card
- Various performance improvements
- bugfix: wizard was not affected by -Attack debuffs
- bugfix: Eirene’s Crown did not have “Quick Equip” (despite card text saying so)
- bugfix: Catnap Ring no longer triggers when monsters move on their own; it only triggers when Monsters are moved by other means: swapping place, pushing, …
- bugfix: allow undo-ing the turn you backtracked
- bugfix: attacking with weapon does not show “unarmed” anymore (thanks Moox)
- New Cards:
- Venomous Shuriken
- Pocketless Cloak
- Bagoas’ Belt
- Prop Master’s Ring
- Wrath
- Murad’s Mace
As always, thanks for reading and see you at the next patch! :)
Bye! (ʘ‿ʘ)╯
Files
lost-for-swords-win.zip 47 MB
Version 24 Oct 05, 2023
Lost For Swords Play in browser
Version 26 Oct 05, 2023
Get Lost For Swords
Lost For Swords
Roguelike Deck-Building On The Go! Can you reach the top of the tower?
Status | In development |
Author | MaxBytes |
Genre | Card Game, Strategy |
Tags | Deck Building, Dungeon Crawler, Pixel Art, Roguelike, Roguelite, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
More posts
- v1.37 - Mechanical Reworks93 days ago
- v1.36 - Shrines and BalanceJun 21, 2024
- v1.33 - Rooms And RoguesMay 10, 2024
- v1.32 - Who’s The Boss Now?Apr 12, 2024
- v1.29 - Sweeping AttackMar 14, 2024
- v1.27 - More Content, More ControlFeb 05, 2024
- v1.26 - Balancing ActsJan 21, 2024
- v1.25 - Difficulty Modifiers and Starting DecksJan 10, 2024
- v1.24 - Language, please!Dec 27, 2023
- v1.23 - Player OnboardingDec 17, 2023
Leave a comment
Log in with itch.io to leave a comment.