Update v1.3


Hello! :)

I just pushed a new build of the game (v1.3) and decided it was time for my first devlog-post.

As a solo developer, I'm always craving for feedback, both good and bad! Let me know what you think! :)

Here's what new:

  • hero can now rest between rooms, which grants them +3 health. Alternatively, they can choose to remove a card from their deck.
  • removed the option to remove cards from the improve-deck screen.
  • added exploding barrels that explode (who would have thought) when attacked, and deal damage to surrounding units
  • removed the wooden shield from the starting deck and reduced enemy attack powers by 2. The hero now has 0 armor by default. This change simplifies the game, especially for beginners.
  • reworked hero gear cards:
    • Forged by Flames can be upgraded, but was nerfed so it can only upgrade cards to its own upgrade level plus 1.
    • Spiked Armor has Slow Equip
    • Reactive Armor reads: "Sticky while weapon stack is larger than armor stack"
    • small attack value changes for various weapons
  • gave attack boosts to later enemies
  • rebalanced the floor spawns, so earlier floors are a bit easier, later ones harder
  • embark-screen at the beginning of the run shows starting hero and deck. Also teases the potential for other heroes. :)
  • lots of visual improvements that hopefully make the game better to understand and clearer.

Plans for the future:

  • music!
  • more sound effects
  • additional heros
  • additional game mode that places more emphazis on the puzzle aspect of the game, and serves as a tutorial
  • meta progression
  • more board variety
  • more enemies
  • bosses!
  • different dungeons

Phew! Now that I wrote that... that's a lot! :D

Ok, bye! (ʘ‿ʘ)╯

Files

lost-for-swords-win.zip 47 MB
Version 4 Apr 04, 2023

Get Lost For Swords

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