Update v1.3
Lost For Swords » Devlog
Hello! :)
I just pushed a new build of the game (v1.3) and decided it was time for my first devlog-post.
As a solo developer, I'm always craving for feedback, both good and bad! Let me know what you think! :)
Here's what new:
- hero can now rest between rooms, which grants them +3 health. Alternatively, they can choose to remove a card from their deck.
- removed the option to remove cards from the improve-deck screen.
- added exploding barrels that explode (who would have thought) when attacked, and deal damage to surrounding units
- removed the wooden shield from the starting deck and reduced enemy attack powers by 2. The hero now has 0 armor by default. This change simplifies the game, especially for beginners.
- reworked hero gear cards:
- Forged by Flames can be upgraded, but was nerfed so it can only upgrade cards to its own upgrade level plus 1.
- Spiked Armor has Slow Equip
- Reactive Armor reads: "Sticky while weapon stack is larger than armor stack"
- small attack value changes for various weapons
- gave attack boosts to later enemies
- rebalanced the floor spawns, so earlier floors are a bit easier, later ones harder
- embark-screen at the beginning of the run shows starting hero and deck. Also teases the potential for other heroes. :)
- lots of visual improvements that hopefully make the game better to understand and clearer.
Plans for the future:
- music!
- more sound effects
- additional heros
- additional game mode that places more emphazis on the puzzle aspect of the game, and serves as a tutorial
- meta progression
- more board variety
- more enemies
- bosses!
- different dungeons
Phew! Now that I wrote that... that's a lot! :D
Ok, bye! (ʘ‿ʘ)╯
Files
lost-for-swords-win.zip 47 MB
Version 4 Apr 04, 2023
Get Lost For Swords
Lost For Swords
Roguelike Deck-Building On The Go! Can you reach the top of the tower?
Status | In development |
Author | MaxBytes |
Genre | Card Game, Strategy |
Tags | Deck Building, Dungeon Crawler, Pixel Art, Roguelike, Roguelite, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
More posts
- v1.37 - Mechanical ReworksAug 03, 2024
- v1.36 - Shrines and BalanceJun 21, 2024
- v1.33 - Rooms And RoguesMay 10, 2024
- v1.32 - Who’s The Boss Now?Apr 12, 2024
- v1.29 - Sweeping AttackMar 14, 2024
- v1.27 - More Content, More ControlFeb 05, 2024
- v1.26 - Balancing ActsJan 21, 2024
- v1.25 - Difficulty Modifiers and Starting DecksJan 10, 2024
- v1.24 - Language, please!Dec 27, 2023
- v1.23 - Player OnboardingDec 17, 2023
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